MarineGo - What's planned so far


Here's what's planned so far:

    Make maps a little more roguelike, each representing a different setting and theme. Every map will be filled with things to kill, hazards to avoid, items to grab, and secrets to find.

    An original story told through gameplay, environmental set-pieces, intermission animations, and secret terminals.

    Tons of items, power-ups, and gadgets to aid you in combat.

    A legion of biomechanical beasts, grotesque creatures, and ethereal nightmares that you'll have to contend with.

    A beautiful new set of artwork that will paint the entire game.

    A vibrant soundscape, allowing us to bring maps to life with ambient effects, powerful weaponry, and otherworldly abominations.   

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Comments

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This plan is attractive and fun